Tuesday 28 April 2009

Facebook Assignment - Implementation

The implementation of the program was very difficult, because the facebook API was very difficult to link into a website, and also the webhost that I was using, was adding extra code to the file on the fly, which meant that even the most basic test program wasn't working. Also there doesn't seem to be as much information on the facebook mark up language (FBML) as is really necessary. So unfortunately the development process was full of difficulties, and it never really got off the ground. We did get quite a bit of artwork done on the other hand, and where quite pleased with the results of the artwork. It was a shame that we didn't, manage to get it off the ground, as I feel that the app could have turned out good, as I thought that the concept was a good idea. We did also try to get the 2D plartformer a go, but soon discovered the limitations of sharendipity as a development platform, and decided pretty quickly that it would be a bad idea to go ahead with development using that app, as we wouldn't have been able to launch it as our own app and would have had to have do it through their service. Also, the game mechanics would have been pretty limited, and it would have been hard to do anything like what we really wanted to. I think given some time and a decent host, the "cabbit mayhem" smiley sending app wouldn't have gone as bad as it went, but sometimes things out of your control just stop things from working.

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